When they’re dead, grab the Ember at the top, before heading down the stairs and to the corner where some Flaming Slime is on the ceiling and floor. 2999. Further down the hall on the top floor is a patrolling Ghru Warrior, with a Shaman just around the corner. Make a left until you come to a hole in the floor. Be aware that you are again in range of the ballista and it will start firing as you enter. If he is already defeated, port to that bonfire and continue to the Irithyll of the Boreal Valley. When you get behind it, look for a large stone on the left side that’s near the worm but blocks you from the ballista attacks. For so many reasons. Turn around and head right to continue going down the hallway where you will encounter some Ghrus. If you manage to make the jump and obtained the shard, take this hallway to the end being wary of the six Smoldering Rotten Fleshes which drop down from the ceiling. This area is a representation of everything bad in this game. The crabs are too big to get past the rocks and they will stay there, trying to smash you. The creatures either evolve (the sandworm is a giant rockworm, the hollows are far stronger now, etc), or are slaughtered and left as background cameos. There are some tough fights in this optional area. Take the stairs up to find a much needed Bonfire room - but beware of a Ghru Pyromancer who may walk into the room. This should allow you to "bait and strike" him until you defeat him. While using his sword one handed, you can parry on reaction. It can be turned off by following an underground path. If you’re feeling crazy, dive in with plenty of fire resist and chug Estus to grab a Toxic Mist spell straight ahead, and a White Hair Talisman farther behind it. Follow the same procedure as the prior lava pit to loot these items. He is a difficult fight and his Fume Ultra Greatsword is fast and powerful. Smouldering Lake Walkthrough Part 1 (Main lake area, Old Demon King Boss). i always play this map backwards, kill the worm, kill the boss, light up bonfire, go for my stus shards, kill tsorig, turn of gigant havelyn, kill horace, and return to shrine. Other attacks you need to worry about include his ability to spew large amounts of traveling flames. if fromsoft actually loved us, they would let us destroy this cock and ball torture sh*t hole, once we complete it, the first time I got here on a blind playthrough I assumed that the demon ruins wasn't optional. Wait here until the ballista fires at you and breaks the wall to collect Speckled Stoneplate Ring. Not even just a Sand Worm, a lightning spewing Great Sand Worm. Go back down the hallway and into the larger room with pillars. tfw everyone is complaining about this area and i just went to it after killing SoC so i just rushed to the boss and killed him before he even started to hit me. Dark Souls III is an action role-playing game set in a third-person perspective. Updated by Michael Connor Smith on March 27, 2020: Dark Souls is a series known not just for its punishing difficulty, but for its plethora of different weapon types to customize your gameplay experience to your heart's content. He will invade in the hallway before the collapsing rope bridge. If he turns his mace upside down and starts pounding it into the ground, it will start sending flaming shockwaves out in a ring around him. It’s also necessary if you want to continue the Anri and Horace the Hushed storyline and get the best ending. This path takes you past hound-rats, basilisks, and a great-sword wielding black knight. Truly a compendium of the most annoying, broken and spammy enemies in the game placed in an level specifically built to really bring out their horse*****Far and away the worst area in the game. The worm drops Lightning Stake and an Undead Bone Shard. Behind a pillar here will be another statue and yet another Ghru. In a doorway here you can take a staircase down to reach the Demon Ruins Bonfire. This optional zone is the center of conflict between many ferocious creatures, with a deep labyrinth built beneath flooded with lava and fire monsters, but exploring it will reveal pyromancies and tomes from ages past. Advance through to reach Smouldering Lake proper. Even when he sweeps his mace in a fire-trailing swing, he’ll follow up with a close downward smash at his feet if you dodge under, or a long downward smash if you try and move back. Open the chest to reveal a Large Titanite Shard 3x. With our business concluded here, head back through the catacombs and onto Irithyll of the Boreal Valley. He’ll rush at you with halberd in hand, and possibly his shield, alternating thrusts and broad swings. After he’s gone, look behind the corpse of a large demon to find a Black Knight Sword. Jesus christ. 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